Participatory Plinko
My grad studio class kicked off this year with a project asking us to "design something that expresses our point of view as a designer." I made an adjustable, magnetic plinko game, to show my playful approach to co-design.
While presenting my project in class, I gave each classmate a plinko token with their name on it and had them cast votes for their ideal chocolate chip cookie. It was a small example of how there's rarely an objective "best" version of any design; just iterations more specifically optimized for the end users.